SESAA Badminton
Welcome to the SESAA Badminton information site. You will find some helpful information on this site to help you with your season.
START THE GAME
- Side
POSITION ON COURT AT START OF GAME
POSITION THROUGHOUT THE GAME AT TIME OF SERVE
TO START THE PLAY
SERVER MUST
SCORING
DURING PLAY
SERVER OR RECEIVER ON WRONG SIDE
FAULTS DURING PLAY
SHUTTLE IS IN PLAY
LETS (REPLAYS)
END OF GAME
SPORTSMANSHIP
TEAM FORMAT
BADMINTON CELEBRATION PLAY DAY FORMAT
another zone to determine the 1st and 2nd place finishers who will then advance to the final.
- Spin the racket
- The winner has one of the following choices and the loser the other:
- Side
POSITION ON COURT AT START OF GAME
- Server stands inside service court on the right side. Receiver stands inside service court on the opposite right side. Partners may stand anywhere on either side providing they do not block the view of the receiver.
POSITION THROUGHOUT THE GAME AT TIME OF SERVE
- Doubles—When a team's score is even that team is in their starting positions, when odd, reverse positions.
TO START THE PLAY
- The server on the right side serves to the receiver on the opposite right side. The receiver must not move until the server hits the shuttle.
SERVER MUST
- Keep some part of his feet on the floor (e.g. do not walk into serve).
- Hit the base of the shuttle first.
- Hit the shuttle with all of it below the server's waist.
- Hit the shuttle with all of the head of the racket clearly below the hand that holds it.
- Have the racket move continuously forward (no fake allowed).
SCORING
- Use rally method of scorekeeping. Player must establish from starting points, court position and their even and odd position. At all times players must serve from the court position of their current score.
DURING PLAY
- Doubles—In doubles, if the team serving wins the rally, the server switches court position with his partner and continues to serve. If they lose the rally the serve goes to the opponents.
SERVER OR RECEIVER ON WRONG SIDE
- Play a let if it is discovered before the point is over or if the person who made the mistake wins the rally. The score stands if the person who made the mistake loses the rally in which case the players will remain on the "wrong" side. If the next serve has been made, the score stands and the players remain on the "wrong" side. Upon the next team 7service change, players will return to established positions reflected by the score. (see ‘LETS (REPLAYS)’
FAULTS DURING PLAY
- Shuttle landing outside the court boundaries during service or play (shuttle landing on line is not a fault).
- Player, his racquet or his clothing touches the net while the shuttle is in play.
- Player hitting the shuttle on the opposite side of the net, however, when it is hit on player's side follow through over net is legal.
- Player holding up his racket close to the net when the opponent has a chance to hit the shuttle down close to the net on the other side.
- Shuttle hit with two strokes by one side (Player hitting the shuttle with two hits on one stroke is legal).
- Shuttle clearly carried on the racquet and thrown over.
- Shuttle hitting the ceiling, player or the player's clothing.
- If the receiver's partner hits the serve.
- Interfering with the shuttle, or misconduct after one warning (lose serve or give opponent a point).
- Stalling—no time allowed for injury, regain of strength or wind (penalty—lose serve or give opponent a point).
SHUTTLE IS IN PLAY
- From the time it hits the server's racquet until:
- hits floor
- hits person or clothing
- hits ceiling
- hits net on hitter's side and starts to drop on hitter's side
LETS (REPLAYS)
- Server or receiver on the wrong side and wins the rally.
- Shuttle goes over the net, catches in the opposite side and does not fall to the floor.
- Outside interference, e.g. shuttle from another court lands on or near playing area.
END OF GAME
- Each game will be to 21 points or a maximum ten minutes in length. If time runs out and the score is tied, the next point will determine the winner.
SPORTSMANSHIP
- Players should be instructed in the rules and etiquette of badminton by the coach.
- The receiving side makes the calls on their own side of the net.
- The server must call out his score and then his opponent's score before serving.0
- Players should maintain self control at all times.
- Players should shake hands and say thank you to everyone involved in the game.
- Players are to wear appropriate footwear and attire.
- Any problems or questions should be brought to the attention of the coaches.
TEAM FORMAT
- There will be 4 boys and 4 girls for each grade 5/6 and grade 7 team. These 8 players will combine to form 2 boys doubles, 2 girls doubles, 4 mixed doubles and 1 boys single and 1 girls single teams.
- All play will start at 3:00 pm
- Play during league will not count towards Celebration Play Day status.
BADMINTON CELEBRATION PLAY DAY FORMAT
- Each school must choose one option for Play Day and all schools will receive a school rosette and individual competitor ribbons.
- Option One:
- Option Two:
another zone to determine the 1st and 2nd place finishers who will then advance to the final.
How to Organize Competitions | |
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